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Navigating The World Of Middara

Navigating our Kickstarter campaign or our preorders can be confusing.

To help make navigating all the different types of expansions and products easier, we’ve included a clear list of product types, their use, and what you can expect from them.

You can cross-reference everything explained below with the add-ons on our latest preorder, which ends on May 31st!

Core Games



Core Games represent the foundation for a new Adventure in the Middara universe.

They are the beginning of an Adventure and provide the components for both the story they are telling and many other expansions we plan on releasing in the future.

A Core Game will always have the title of the Adventure associated with it and the Icon that represents both the product and the Adventure within it.



For example, Unintentional Malum: Act 1 is a “Core Game”.

Its Adventure, Unintentional Malum, uses the above set icon to represent it.This is also the same icon that can be found on the front of its corresponding Adventure Books.

Core Games are required to use every other type of product on this list.

Core Games include:

 Middara: Unintentional Malum - Act 1   $200 USD
v1.2- 343mm x 514mm x 186mm - 10.0kg
*this Core Game is all you need to get started!

Core Game Expansions

*not final box artwork

*Not final cover art.

Some Core Games will have expansions associated with their Adventure directly. We call these Core Game Expansions.These are used when the conclusion to an Adventure might span more than one Core Game Expansion.

Unintentional Malum: Act 2 and Unintentional Malum: Act 3 are Core Game Expansions to Unintentional Malum: Act 1. These three products and their content all use the same icon to represent the Adventure Unintentional Malum.

Core Game Expansions include:

Middara: Unintentional Malum - Act 2+3 $250 USD
343mm x 514mm x 186mm  10.0kg 
*requires Middara: Unintentional Malum - Act 1 to play

Adventure Pack Expansions


Adventure Packs add new Adventures that players can choose when starting the Adventure Mode.

These brand fresh stories explore all the narrative moments that lie on the periphery of our overarching adventures found in Core Games. Adventure Packs chronicle the machinations happening behind the scenes of our longer stories.

Adventure Packs let players delve deeper into characters and moments and give them a glimpse of the cogs that move and click our meta-plot forward.

In game terms, an Adventure Pack is a brand new Adventure that isn’t as long as a Core Game. This means they require additional content to play (usually a Core Game and/or its expansions).

Adventure Packs have rules for starting a new game with a predetermined cast of characters, new tiles, new items, new Combatants, and new allies. They follow the story of these other characters as they progress through the world of Middara.

Adventure Packs may be sold as one or more parts. They are meant to be played chronologically starting from their first part. In all cases, Adventure Packs will list how many parts exist to conclude their story.

Adventure Packs always require the previous Adventure Pack in its set to play. For example: you cannot play Pirates of Elenia: Part 2 without also owning and playing Pirates of Elenia: Part 1.

Adventure Packs include:

 Pirates of Elenia Vol. 1 $75 USD
343mm x 257mm x 60mm |  2.00kg 
*requires Middara: Unintentional Malum - Act 1 to play

Micro Adventures


A Micro Adventure fills a similar role as an Adventure Pack. However, they’re intended to rely on content from a Core Game and its Expansions.

Where an Adventure Pack might contain new miniatures, Combatants, Adventurers, punchboards, and even new tiles, Micro Adventures typically only come as a booklet. This means that our Micro Adventures contain fewer encounters, but plenty of narrative.

Micro Adventures are one part and may be designed for player counts not seen in core products and Adventure Packs.

For example: 
Trail of a Princess: An Opportune Tip is for one or two players.

Micro Adventures have a strong focus and are intended to fill the narrative gaps of our larger stories. Their reliance on narrative gives them an intimate glimpse into Middara and makes them great reading material!

Micro Adventures include:

 Trail of a Princess : An Opportune Tip  $20 USD
 210mm x 297mm x 10mm |   0.45kg
*requires Middara: Unintentional Malum - Act 1 to play
 

Bounty Packs

 

Bounty Packs explore the milieu of Middara by providing players a glimpse into the ecology of horrific and dangerous monsters that inhabit a specific region.

Alongside a set of new encounters, players can embark on Bounties to experience new monsters, unlock new content, and test their builds against some of the hardest encounters for their Loot Level.

Bounty Packs include:

 Bounties of Elenia: The Cave Sickle Queen $50 USD
343mm x 257mm x 60mm |   1.80kg 
*requires Middara: Unintentional Malum - Act 1 to play

Bounties of Elenia: The Pit Boss $50 USD
343mm x 257mm x 60mm |  1.90kg
*requires Middara: Unintentional Malum - Act 1 to play

 Bounties of Elenia: The Collector $50 USD
343mm x 257mm x 60mm |  1.50kg
*requires Middara: Unintentional Malum - Act 1, and 
Middara: Unintentional Malum - Act 2+3 to play

Other Content Expansions



Middara has plenty of odds and ends. Other Content Expansions provide gameplay elements but don’t include an Adventure for the Story Mode.

Each product provides a vastly different type of content with a variety of uses. Typically, each of our Other Content Expansions will have some gameplay elements that can be added to any and all other Expansion types in this list.

Other Content Expansions include:

 KS1 Promo Pack $40 USD
343mm x 257mm x 60mm |  1.50kg
*requires Middara: Unintentional Malum - Act 1 to use

 KS2 Promo Pack $40 USD
343mm x 257mm x 60mm |  1.50kg
*requires Middara: Unintentional Malum - Act 1 and
Middara: Unintentional Malum - Act 2+3 to use

 Kickstarter Cross-Promotion Pack $30 USD
343mm x 257mm x 60mm |  1.50kg
*requires Middara: Unintentional Malum - Act 1 to play

 Lupercalia 2021 Pack $30 USD
343mm x 257mm x 60mm |  0.80kg
*requires Middara: Unintentional Malum - Act 1 to play

 Vile Variations $20 USD
270mm x 142mm x 60mm |  0.50kg
*requires Middara: Unintentional Malum - Act 1 to play.
To get the most out of this product you'll also need 
Middara: Unintentional Malum - Act 2+3

 Silvia, The Dark Mother Cultist $15 USD
168mm x 142mm x 38mm |  0.20kg 
*requires Middara: Unintentional Malum - Act 1 to play.
 

Aesthetics and Accessories



We take great pride in how our game looks and feels. For this reason, Middara contains many products that do not add additional gameplay elements.

Examples of this are Extra Dice, Playmats, Art Books, and Token Upgrade Packs.

We define all expansions that add no Game Play content as Aesthetics and Accessories.

Aesthetics and Accessories include:

 Art Book Vol. 1 $35 USD
279mm x 279mm x 5mm |  0.45kg 
 Art Book Vol. 2 $35 USD
279mm x 279mm x 5mm |  0.45kg

 Playmats(set of 4, 6, and 10) $40 USD, $60 USD, $80 USD
270mm x 275mm x 55mm |  1.20kg - 1.70kg

 Tuckbags (all 10) $30 USD
250mm x 170mm x 50mm |  0.30kg

 Extra Dice - Act 1 (set of 17) $20 USD
100mm x 80mm x 20mm |  0.10kg

 Extra Dice - Act 2+3 (set of 12) $15 USD
100mm x 80mm x 20mm |  0.10kg

 5x6 Sleeves $10 USD
160mm x 160mm x 25mm |  0.30kg

 Act 1 Token Upgrade Pack $50 USD
343mm x 257mm x 60mm |  1.20kg
*requires Middara: Unintentional Malum - Act 1 to play.

A Deep Dive Into Unintentional Malum

Unintentional Malum: Act 2 & 3


Middara Unintentional Malum: Act 2 & Act 3 spans over 230k words of new narrative that brings Nightingale’s epic struggle with the Maluma to an exciting end.

  
With dozens of new flags, three new tiers of Items, over 70 new miniatures, and over 700 new cards, Act 2 & 3 is a real labor of love and dedication by a team of passionate artists and gamers.



Our wild miniatures promise to showcase some of the most original monster designs in the board game world. Act 2 and 3 are being manufactured by the best in the industry to bring our vision to life. Through a meticulous attention to detail and the newest manufacturing process available in injection molding, these subsequent acts of Unintentional Malum showcase these horrific monstrosities like never before.

Consequences and Narrative

  
Middara Unintentional Malum spreads its wings in Act 2 and Act 3. Here, players will see the ramifications of their choices, performance, and ultimately determine the fate of Nightingale and those she cares about.

Middara is no stranger to encounters that provide tension and have consequences. In Act 2 and 3, we’ve taken that to the next level! Many encounters have high stakes based on a natural culmination of your choices.

Intimate Encounters

 
The Middle Passage Tiles
 
We pride ourselves on original monsters created for original locations within the world of Middara. In Act 2 and 3, you’ll battle across 14 new locations populated by new monsters, new tokens, and tons of new artwork!

The Oppressor and The Lava Pits

Our new sheet sized tiles allow for unique locations with a strong narrative purpose. Each one represents an important place required for our story to unfold. Some are visited often, some are rarer, but all of them are used under circumstances that build tension and atmosphere.

 
Encounters in Act 2 and 3 feature more exciting narrative moments, more opportunities for character growth, and more ramifications to our story directly from within the encounter itself. From Story Flags to unique Story Items, the conclusion to Unintentional Malum uses a variety of creative mechanical tricks to bring a strong narrative twist to the dungeon crawling genre.

Unparalleled Customization

 Lian ‘Wedge’ Xia

Middara already defines what true customization can look like in a board game. Point buy, no class restrictions, and a plethora of combinations allow players to build the fantasy character of their dreams.

 Grim Deacon, Wushu Shifu

Middara gives you control over your character’s abilities and playstyle. You can be a blood-stealing warrior who dual-wields axes and wears robes. Or a platemail-clad wizard, an assassin who uses healing spells, or a summoner who fights back to back with their own summons.

 Moxie Bottle!
 With the addition of new items, disciplines, and higher level tiers, we have pushed this concept of customization to a whole new level. With Act 2 and 3, you will unlock new builds, new gear, and new possibilities for our ever-growing repertoire of options.

New Challenges & Variations of Existing Ones

 Tragic Boundless, The Ever Watchful
 Act 2 features dozens of new Combatants and fierce foes to face down on the battlefield. Each one inhabits its own piece of our world, and is narratively woven into the encounters, tiles, sheets, and story.

Old foes become new through Variations! With Variations, players can expect new AI on existing cards to shake up your game on new playthroughs, as well as future encounters that feature them.
 Kill monsters by setting them on fire! Or get killed by being set on fire!
New Effects, Abilities, and Terrain provide new build opportunities, new threats, and new challenges for friends and foe alike!
Big cards, big loot, I love it!

A brand new Intelligent Card size used for late game encounters that feature more complex AI and smarter Combatants.